How to call Oculus blueprint functions from C++?

Hi,

I try to call function from the Oculus library on C++. I modified the MyGame.build.cs with various thing, but it doesn’t work.

The plugin is located in D:\Jeux\Epic Games\UE_4.21\Engine\Plugins\Runtime\Oculus\OculusVR, so I tried to add OculusVR in public dependencies. Looks like it’s not the way to go.