Why do you need this, what’s the purpose? Can’t you just call them one by one? Or maybe put all the calls to the events inside a function and then just call the function. Do you want them to be parallel? If I knew what you are trying to achieve with this, it would be easier to answer
Thanks for the answers, though an Event Dispatcher might be cleaner it’s still a bit messy, the nodes repetition bothers me greatly, I was looking for something really clean but I think that’s just not how it works.
There’s really nothing in particular that I need achieving, Surely I don’t need them in parallel, I wanted one node to call multiple events without a white line connection, like a blue custom event targets a red custom event output, I wanted to know if there could have been a blue custom event that targets multiple red custom event outputs, even if it’s just the same repeated, again, not because I need to achieve something in particular, ticking 15 or more custom events with different names even when they are called by the same thing happening but just outputting to different locations in the blueprint is fine, I just would have liked a cleaner looking graph without all the repeated nodes is all but, as I’m understanding, that’s just not how it works. Dispatchers, Functions, Macros, Graphs, Collapsed nodes, are the closest thing but still too messy for what I was looking for. Never mind, I’ll just carry on as is.
Anyhow, at the moment I’m simply getting a OnFinishedPlaying (Flipbook) which needs to notify quite a few states in the same blueprint. Would have been great if I could have had it call, let’s say, a Flipbook has ended Custom Event and than have multiples of the red outputs of that all over the place, even if they are called one by one wouldn’t matter, it would have just been cleaner.
Still, this situation is just one example of many that could have benefit from something like that. It’s so generalized that the specific situations are and have been uncountable so they don’t really matter.
Yeah you’re probably right. I’ll just keep using nodes as they are, if I have to go in and create custom scripted nodes in C++ for such silly thing it becomes counterproductive, it’s much faster without doing that.