How can I address/call a Material and/or Material Instance within a Blueprint, e.g. the Blueprint of another Material?
I am currently playing around with an existing landscape material which uses a layer blend node to combine four material functions and then later adds more functions until the final attributes are complete. Now I wanted to add more materials (into the layer blend), but instead of using functions, I want to add existing materials/material instances. I thought this would be pretty straight forward, but it seems to be more complicated than I anticipated…
(the material functions all output the result of a MakeMaterialAttributes node)