How to call Blueprint CustomEvent from C++

I am sorry for the delay.
Thank you very much. Problem solved.

First.
I made the derived from UObject instead of from UBlueprint.
image

However, EventGraph(UbergraphPages?) cannot be accessed from MyClassInstance (derived from UObject), I created a MyClassBlueprint (derived from UBlueprint) separate from MyClassInstance.
(Maybe the interpretation is wrong.)
image

Next, I set UMyClassInstance::StaticClass to ParentClass in MyClassBlueprintFactory.

This way, when MyClassBlueprint is created in the editor, ParentClass becomes MyClassInstance and the class in BlueprintEditor becomes MyClassBlueprint.

As a result, I can call CustomEvent of Blueprint’s EventGraph in C++ through MyClassInstance at the execution of my own node.

thank you d(・_・)b