How to calculate Loc offset of 130 units from Forward vector of Enemy?

Thanks for these pics and the edit. Ive been working on a reply, code improved with seeing your pics. I’m still working on it to post.

  • I found way to make the Player look like he’s walking to the Loc - using Simple Move To Location (instead of Set Loc/Transform, or Move [Capsule Component to] - all those fail for collision and/or the feet don’t animate).
  • More importantly, by using Simple Move to, and if the Player is too close to the Target (and thus needs to turn around and move backwards to be 130 away from Target) - then instead it looks like the Player feet step backwards - while body stays faced to Target = looks better for what I want (since I cannot use UE5 Anim warping Node).
  • I made some vids, will post when finished.