How to calculate Loc offset of 130 units from Forward vector of Enemy?

Hi @illspiritx , I got the solution to my question. Then I was making the goal better to give you/the forums a copy (of my Char BP) to help others.

But I’ve been working 8 days to improve it/fix bugs. So I waited before posting.

1) How can I do a Blend Rotation on an Actor without a Timeline node?

(for another part of my code, where if pathing fails, I want the Target to rotate to me but not play the anims. I do use a Timeline Rotation in the main code.)

  • The Interp speed is not working to turn slowly. It half turns at speed 5-10. It only fully turns to face me if speed = 200 (too fast/unrealistic spin).
  • Cons of Timeline: it resets the Track pins/deletes the internal graph points - when I copy/paste from a different project.
  • I want to reuse Timelines that go from 0 to 1. But It needs a set Length in the timeline. Thus I cant reuse Timelines? and set a new time Length?
  1. And should I start a new thread and tag so you see? (Im replying to you to offer the finished Char BP, but it’s not ready yet.)