I checked out 4.26 branch, generated project files, opened XCode 12.0.1 (Release)
File:
PBDCollisionConstraintsContact.cpp
Line: 1346
if (FRigidBodyPointContactConstraint* PointConstraint = Constraint.As())
Error:
Use ‘template’ keyword to treat ‘As’ as a dependent template name
So it’s impossible to build UE4 4.26 on a mac for me. How to fix it?
OS: macOS Big Sur Beta 9,
Hardware: MBP 16" 2019