How to build multiple platforms with Windows only plugins?

Hi,
We have added the NVIDIA DLSS plugin to our project and since it’s a windows only plugin , I cant open the project to build on macOS[1]

Is there a way / pattern that I am able to add / enable plugins at runtime? Is there a way of handling this or would I just have to have two branches in our version control, one with and one without the plugin features?

How does one handle this generally?

Thank you in advance!

[1] I know. Dont use mac is the answer but it’s normally my primary dev env.

Hey, did you ever find a solution for this? I’m in the same situation with a different plugin.

I’m also running into this.