I have such a question, how to do level design correctly? For example, there is a house location. It would be correct to completely simulate it in a conditional Blender, and then just put collisions in the right places, or build from Tiles. Maybe there are some tutorials on Level Design?
Greetings @Metallic_emperor
If you’re looking for something at the basic beginner level I’d recommend Level Designer Quick Start
If you’re wanting something more advanced, I’d recommend the forums or YouTube videos from our channel. There’s also Unreal Engine Official Documentation that has a load of resources that vary depending on your search keywords.