How to build HTML5 project on OSX?

Hi,

I downloaded the latest version of UE engine (4.7.3) to test HTML5 build capabilities.
I’ve installed emscripten, python 2.7, java and created a folder “HTML5” in “/Users/Shared/UnrealEngine/4.7/Engine/Config” with a file “HTML5Engine.ini”


[Audio] AudioDeviceModuleName=HTML5Audio

[OnlineSubsystemMcp]
benabled=false
 
[SystemSettings]
r.setres=800x600
 
[BuildSettings]
HeapSize=1024
 
[HTML5DevicesMac]
Safari="/Applications/Safari.app/Contents/MacOS/Safari"
Chrome="/Applications/\ Chrome.appContents/MacOS/\ Chrome"

[HTML5DevicesLinux]
Firefox="/usr/bin/firefox"
 
[HTML5SDKPaths]
Mac="/Volumes/Dane/docs/moje/uengine4/emsdk_portable/emscripten/1.29.0"

I’ve created simple project from one of the existing templates but there is no option to create HTML5 build. Can you help?

Hey

Unfortunately, HTML5 will not show up in XCode. Therefore, the only way that you can build for HTML5 would be through the Unreal Frontend. If you have any additional questions, please feel free to submit a question to our AnswerHub!

Thanks!

I’m not doing it though XCode but Unreal Frontend and there is no HTML build option. What I’m am doing wrong.

Hey

We’ll be more than happy to assist you through AnswerHub. Please submit your question there, and include detailed information about what you’re experiencing. Please include any output that display the error you’re receiving. I’d include the code you provided as well.

Thanks!