I have a small problem, which is I think unique to meshes imported through Datasmith, maybe even specifically from Rhino, but i really don’t know. usually I can find all the answers I need by browsing, alas not this time.
I am using tessellation/displacement with assets I have imported from Rhino 6 with data-smith, and these materials don’t work unless I “build the adjacency buffer” for each individual static mesh.
I used replace references after import to replace the data-smith made materials from the Rhino import with pre-made height blend material instances.
The materials don’t show up on any of the assets (world grid material) until I open each static mesh, check the build adjacency buffer box and hit apply.
The problem is there are over 400 static meshes that make up the data-smith scene and I would have to open them each up one at a time, reassign the material and build the adjacency buffer just to get the materials to show up and it kind of destroys what has become a quite effective pipeline.
I am hoping there is a way that I can do this for all static meshes at once, but I cant find this setting in the property matrix, and it doesn’t appear to be in any of the data-smith options for import either. I am using all the latest versions of Unreal and plugins.
Alternatively, I could use FBX for all assets that need tessellation and displacement if this is just a data-smith issue.
Thanks in advance,