How to build a Visual Studio library and an Unreal Engine 5.5 project simultaneously?

Hi [mention removed]​ ,

Thank you for the sample code.

I have been following that approach, but having to pre-build the library before building Unreal—and switch back and forth between those two build environments—feels a bit cumbersome.

If you happen to come across any additional information, I’d really appreciate you sharing them.

Best regards,

Yoshi