How to build a vehicle made out of several physical sections, joined by constraints in UE5?


Hello, I´m trying to create a vehicle, that would need to bend and twist in the front and rear in bumps, to simulate chassis flex.
I´m using the FGear vehicle physics, which use a system somewhat similar to UE´s own skeleton mesh vehicle system.
I would need to have front and rear axles on their separate physical rigidbodies, and the middle of the car in it´s own.
Any idea what is the best way to create a system like this?

I have done a similar system with Unity, I´m trying to switch to UE5 now.
Here´s and old video that demonstrates how the system should be like;