I haven’t used rig and bones and trying to learn. So i have started with a simple tower crane from a YouTube clipp - YouTube
My goal is to move the crane arm and hook with keyboard or mouse.
So i have made the model in 3ds max as the video shows.
But I dont now the next step.
Do I need a skeleton?
When do you need bones? In the video there is only link and constrains. Shall I add bones? In 3ds max or directly in UE4?
Attached a image of the 3ds max hierarchy and UE4 import.
All help are most welcomed