How to build a project properly as a Shipping build?

Hey! So I have a small problem.

I’m using Project Launcher for building my game but with these settings below it builds a game but with all project files not in .pak but visible like in a normal project and I can even launch project from that.
How can I change it?

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What about

I seem to recall the launcher is a bit finicky.

I have it set like this.

And it even ignores directory path and builds in StagedBuilds in Save folder.

I -think- packaging works from the platforms menu now, maybe give that a go?

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I tried it first but even with Shipping settings i still have access to a console and see all debug info (Even migrating project didn’t help with that). I was looking for a fix and found that using Project Launcher can fix it. And it did, but that makes a new problem from my first post.

Ah, that’s still a problem then.

There is something weird going on. I had one person saying they were getting shipping when they asked for ‘dev’. Maybe give that a quick go, while I check out the launcher a bit more…

Ok, I just made it work. I did tweak quite a lot, but maybe the crucial thing, is there’s two places to specify the kind of packaging in the launcher:

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and

I also ( contrary to what I previously said )

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I tried with these settings and no results. Content folder is still like a project folder, no paks, everything accesible, even whole .uproject file.

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Changing Project setting from any to a specific one doesn’t help.



Or maybe I’m looking in wrong places?
At the end it says the build will be exported to Saved\StagedBuilds\ and it is there but like I said there are project files. It won’t package it where I want it to be (E:/Project)

Or I need to tell Project Launcher to use my profile settings somewhere? Or it just needs to be below and that’s all?

Ah… :slight_smile:

You’re setting up the launcher and then using the menu in the editor?

You do the whole thing from the launcher:

Once you’ve setup the profile, go back a page and press the PS controller.

Oh, now I feel really stupid.

I was setting up the profile below and using build icon above…
I forgot to check target platform in Launch profile and it was grayed out… so yeah.

It works now, but it builds with only startup MainMenu map even when I check this:

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In Project Settings I have these maps checked too.

How do you know they are not packaged?

I’m unable to launch them in the game. It’s just opening MainMenu everytime. And the game size is like 40% comparing it to the size when I build it using editor.

Ok. I set them in the launcher. It seems to work?

I would take a close look at the packaging log.

Ok. So I did some testing and for some reason only one main map wasn’t packaging.
Don’t know why. No error in logs.

But copying and renaming that map helped and everything builds just fine.

Thank you so much for helping me!

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