Currently, I am using an editor built from source code.
The problem with this is that when I am trying to make a package, the engine automatically compiles the build tool as well.
How can I skip this and use pre-built build tools?
Currently, I am using an editor built from source code.
The problem with this is that when I am trying to make a package, the engine automatically compiles the build tool as well.
How can I skip this and use pre-built build tools?
Same question
Hi DevKen,
If you’re a source build of the engine you’ll have to compile the applications needed to build the engine and package it. If you want the binary version with the pre-built files you can get this from the Epic Games Launcher.
Tim
But why i need build engine binaries if i already build them ?
I mean I builded engine from source with “Development Editor” and “Development” configurations. Then i start to package my game and i see in Editor log that engine object files start building but i see there names and i builded them before when builded “Engine” with “Development” configuration. More wired, that when i packaging my game with this issue, engine’s object files are stored in MyGame/Intermediate folder.