I want to develop a new tool for use with my Unreal Games. This tool is for preprocessing JSON and it uses Unreal features (like JSONUtilities and other Serialization stuff).
So, where should I put this? if this tool is intended to be used by several games, should I put this on the engine directly? I would like to have a separate solution for this and not change the engine solution.
Any advice regarding this issue /guidance / best practices will be really appreciated
Well if you want tool that will work within editor, you should just build it within editor. I guess you would want to import json files, to use them as assets in game ?
Actually what I want is to parse some json and prepare some binary data using both JSON and Serialization utilities from UE4. Then the output (a binary) will be included in my game. I do not want to parse the JSON files each time the games launches
Thats what you get when you write a factory importer in the editor. You import the file and its created as a binary (uasset) to be used in your game. It will not parse the JSON every time.