So, where should I put this? if this tool is intended to be used by several games, should I put this on the engine directly? I would like to have a separate solution for this and not change the engine solution.
Any advice regarding this issue /guidance / best practices will be really appreciated
Actually what I want is to parse some json and prepare some binary data using both JSON and Serialization utilities from UE4. Then the output (a binary) will be included in my game. I do not want to parse the JSON files each time the games launches