I built a couple of key things for my game but I now need to scale it by building a big level, I then realised how much time is takes to space things and take meshes like roads which seems unefficient.
I figure I need to decide on some sort of grid system and common size for my buidings and things I would design into the level and then I need to be able to have a brush like system to paint them in.
I don’t even have the right terminology to know what to search for, level designer seems to return 3D landscaping in unreal rather than what I’m after.
Can anyone guide me by means of tutorial or just steps on how to go about this?
Yes, I think people are just trying to make construction of their own game easier. Tinker for about 6 weeks, and then suddenly realise they can sell it on the marketplace…
My buildings aren’t all the same size, they have small(10x10), medium (15x15) and large (30x30). That tells me my tile size is going to be 15 because there will be a little space on the 10x10 but it will also work for 30x30 (some complexity that the large building must snap to corner of the 15x15 tiles rather than the centre need to be solved, I might just add a fake mesh in blueprint and off-centre the bigger buildings) OR I think I can use the snap to grid WTF Is? Snap to Grid in Unreal Engine 4 ( UE4 ) - YouTube to do that depending on the “building” I’m painting.
The above is entirely speculation so I’m keen to see if someone has done this? or similar