How to Build a Diving Tackle System in UEFN

Hi, I’m working on a tackling system for a multiplayer game in UEFN and I’m trying to figure out the best way to make it work.

Here’s what I want:

  • The player can press a button to dive forward toward another player

  • The dive should feel like a tackling animation, not just a normal movement

  • I want it to be multiplayer-safe and work reliably

I’m not sure how to approach this in UEFN. Should it use impulses, distance checks, or something else?

Thanks in advance!