Hi, I’m working on a tackling system for a multiplayer game in UEFN and I’m trying to figure out the best way to make it work.
Here’s what I want:
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The player can press a button to dive forward toward another player
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The dive should feel like a tackling animation, not just a normal movement
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I want it to be multiplayer-safe and work reliably
I’m not sure how to approach this in UEFN. Should it use impulses, distance checks, or something else?
Thanks in advance!