Hello! I am trying to find the best solution to my problem. I am developing a game that is currently focused on Steam. The game is multiplayer, but I want to showcase it in places where there is no internet. Therefore, I have implemented a LAN option to allow the game to run without internet access. The issue is that I have been trying for weeks to make the SHIPPING version work without internet and couldn’t find a way to enable LAN functionality—it seems that the Steam subsystem blocks LAN if it is not connected to the internet to connect to Steam.
The only solution I have found to run the game without Steam running is in debug (development) mode, but the graphical quality is significantly lower. So, as a plan B, since I can play LAN without Steam in debug mode, I would like to find out how to make the debug version look visually as good as the shipping version. However, I don’t know how to copy the graphical compile settings from Shipping to Debug (development). Any hints?
In summary, this is my situation:
- LAN with Steam and Internet in the shipping version: OK
- LAN without Internet in the shipping version: DOES NOT WORK
- LAN without Internet in the debug version: WORKS
I want LAN without Internet in the shipping version (or, if not possible, the debug version with the graphical quality of the shipping version).
I just want to show my game with final quality without internet…I am not asking for anything crazy…do I?