Hi
I’m trying to build a composite tank which can change parts during gameplay.
So far I have working WheeledVehicle (4 wheels) with my rigged model attached to it.
I have a problem with turret - if its close or intersecting body then tank starts shaking or even flying to the air.
If I place it further away then there is visible gap which places limitation on design.
Is there a way to avoid collisions between parent body and children?
I’d also like to implement different armor thickness on different faces.
Could you please point me to a way how to define thickness of physics body at collision point?
I’m very new to UE so please excuse me if these questions sound stupid.
Thanks