How to build a blueprint for Sun movement with Volume triggers?

I’m looking to make a blueprint for a volume trigger to move the sun as to change the time of day for the game as the player progresses through the level. I’m a bit new to blueprints but I have found that the right tool is set world rotation. I have set up some blueprints for the level and for the Sun Trigger, here but the sun moves (more like disappears) Any help will be greatly appreciated!! Thank you!


Hey @JCC5D! Welcome to the Forums!

If you are looking to change the position of the sun, there is actually a built in set of functions that allow you to do that, and can even let you be as precise as setting up the time of day!

Here is the documentation on how to get started with that:

Sun and Sky Actor

And a helpful Unreal Tutorial on how to use AI to change the time of day:

Sun Position Driven by UI | Tips & Tricks | Unreal Engine

I hope the above solution works for you!

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Thank you for the point in the right direction!