Hi! I’m new to Unreal Engine, I want to build 3D characters from scratch—especially a robot—with rigging that I can later use for movement/animation (e.g., hooking up movement animations, setting up the skeleton, etc.)
Could someone explain what tools/workflow I should use, and the overall process for building the character? For example:
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how to design the 3D character, should I break the character the into movable parts?
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how to set up nodes for limbs and a rig/skeleton
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how to handle rigid vs flexible parts (so some body sections stay solid and don’t twist)
If there are any recommended resources or best practices, I’d really appreciate them.
Thank you!