How to browse to asset from an actor in Editor Utility Widget ?

How to browse to asset from an actor in Editor Utility Widget ?
Just like right clicking on the static mesh actor in the world outline , and select ‘browse to asset’.
I try to get actor and get its ‘object path’, then use the ‘Sync Browser to Objects’ node, But got the wrong result.

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Have you found a way?
I also want to know how to do this: find the asset path of an actor in level.

If I get components inside the actors, then I can find the path in Content Browser of these components with the Get Object Path String node. That works.
However, using this node on the actor itself will only give a path of the world context…

Thanks.