How to bring and setup Custom controller in default 1st person Project?

Hi everybody,

I modified the 3rd person default BP added my own vehicle did many inputs and effects. Now I Migrate this asset to the default 1st person project and want the 1st person player to control this migrated 3rd person pawn(vehicle). Possessing works fine, but if I scale migrated 3rd Person Pawn(vehicle) the movement & the effects are all reduced to the default size.
Is there a way to uniform scale this vehicle??? or is there a systematic approach to bring custom characters and scale them in default 1st person project???

thanks in advance.

Was the vehicle modelled with scale set to CM in your modelling program? Does it have any weird collision bodys?

You can reimport the static/skeletal meshes in their respective editor with a smaller/larger scale but thats a band-aid fix in my opinion.

Can you emphasize what you mean by “movement and effects reduced to the default size?”