Hello, to break the loop like in the blueprint, the break statement should be inside the if statement.
if (Array.Type != EItemType::E_Weapon)
{
ItemsIDArr.Remove(Array);
break;
}
Hello, to break the loop like in the blueprint, the break statement should be inside the if statement.
if (Array.Type != EItemType::E_Weapon)
{
ItemsIDArr.Remove(Array);
break;
}