How to break static mesh with pickaxe creative 2.0

So I imported some custom static meshes into my creative 2.0 unreal editor and was wondering how do I make it breakable with my pickaxe or a weapon?

i believe you need to create a building prop or a building static mesh actor and set the mesh on there to the static mesh u have
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then set these
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then these for health
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should work, as it does for me

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