How to break props after the asset is unloaded and reloaded?

Hello, I am making a game where the players can shoot and break tiles and I want to reset the play area with data layers instead of using the “rounds” system in the island settings, so it will be faster than having to wait in a loading screen. My question is how can the player break the tile after the asset is unloaded and then reloaded?

The trigger device plays the cinematic of unloading and reloading the assets.
The tiles are a blueprint class, using the prop manipulator device players can break them.

Any help is much appreciated :smiling_face_with_three_hearts: