Hey y’all, I’m trying to make it so that when my character walks onto (or touches) a platform, the platform breaks. Ideally, it would look something like:
→ Player jumps onto platform → Platform cracks → Platform breaks after x seconds
Currently though, I’m just trying to make it so that
→ Player jumps onto platform → Platform breaks
What I’ve done so far:
- Used the 3rd person basic project
- Created an actor block from the engine itself
- Turned it into a fracture → Lowered damage threshold to 50,30,20
- Created an anchor to keep the block floating
- Created Master Field and placed it on the block with the following BP:
When enabled, the GC block automatically falls apart when I start Playing as intended
However, I want to make it so that the Master Field is only triggered when I walk onto it. So in my head, I’m thinking:
→ Player walks/jumps onto area with master field → master field is triggered → master field triggers block to break apart
As such, this is what I’ve come up with:
I’ve also set this as the collision logic:
My 3rd Person character has the default Pawn and CharacterMesh collision presets. The result of this is… well, nothing lol nothing happens.
I’ve tried a print string instead of “CE Trigger” and it doesn’t even print anything - which leads me to believe that for some reason, the overlap with the player pawn isn’t being triggered in the master field. Anyone know what I’m doing wrong? or if I should go about doing it a different way?