How to break a destructible mesh with a sword

Continuing the discussion from How to break a destructible mesh with a sword:

You could follow this Tutorial about the Chaos-Physics Engine from Unreal Engine.

Thanks for your replay, I already watched it but the latest version of UE5 is using a new setup with different variables so it is hard to set these variables without knowing what is the effect of it with the field systems. So I am waiting if someone is going to explain theses parameters.

Any luck figuring this one out? Trying to accomplish this exact effect as you described in your original post.