How to break a destructible mesh with a sword in UE5

@Mind-Brain I’m not opposed to an FX based solution at all! But using Chaos would be preferred. I’ve watched the video series you linked, and it is really helpful, but the struggle comes when introducing a melee weapon into the mix. I can get it working with projectiles, but not with a melee weapon.

My solution at the moment is setting the Collision profile to Ignore Only Pawn, and then on overlap setting the collision profile to Block All Dynamic. It sort of works but is very buggy and inconsistent. Just hoping for a more solid solution I guess