How to branch multiple animations to a character

Hello,

I would like to create an action bar like in MMORPG, but I don’t see branch function on the animation blueprint.

How can I manage multiple animation in a single character managed by the keys ?

i dont understand the question. if you are trying to use those animations at different times then you need to make a new state machine State Machines | Unreal Engine Documentation
if youre trying to make the animations play one after another, then you either need to put them in two different states with one going to the other, or you need to use a montage
Animation Montage | Unreal Engine Documentation
if your trying to change which animation is going to play based on a variable in the same state, then the branch that you seek is called blend by bool in the animgraph Blend Nodes | Unreal Engine Documentation

I tried to add Play Animation in my Event graph, it`s work but kind bugged.

The animation stop working if I hold the key, it’s like if the animation is reset when the key is down because if I press once time, the animation is made correctly and stop working when it’s done.

I finally found a solution but the run animation lag, it need time to active, I don’t know why.

The idea is to play the animation if there is a movement made by an input acion and if the animation that we want to play is not currently playing.

Resolved !

Here’s the solution, it’s to stop the animation only once time with a Boolean to avoid conflict.