How to blur a custom shadow map?

@Deathrey hey thanks for the hint, I found something called poisson disk, is it what you meant? it works okish using the 16 taps, here I cranked up to 48 hahaha, amazing smooth result

hey @Bits360 I know they do, but I want to learn, authoring shadows will allow me to tint them?, creating outlines in shadows for stylized effects? using channels in the Gbuffer to create super crazy complex effects otherwise not possible? like patters inside a shadow without using forward rendering and per material instance? creating a screen pass so I do not have to modify the engine source? or in my case my final goal is able to create a new type of light for toon shader effects