I would truly appreciate some guidance. I am creating a 3d platformer game and would like the player character to keep facing where the mouse cursor is pointing, like a shooter platformer. I managed to setup character movement and facing towards mouse cursor, however the character has ugly snapping when the mouse cursor moves from -Y direction to Y direction of the character’s capsule. Refer to below pictures.
How can I setup my player character blueprint to have the character turn with animation from positive to negative Y directions and vice versa.
Thank you in advance for the help.