How to blow up the player spectacularly?

Hi I’m making a game where the you play as cube that moves through the level avoiding obstacles like, spike balls and normal spikes.

I would like for the player to blow up spectacularly, with pieces of the player’s body flying apart, when the player takes damage.

Thee BP components are attach below!

alt text.

There is no question to answer here.

What is stopping you from using a destructible mesh for this? Plenty of tuts on YT. Look into particles as well - combining both is the way to go.

just make it where when the player takes any damage you switch its mesh for a destructible one and apply a force. below i linked some tutorials to get you started

can you show me a example blueprint?

heres a basic example. you can also add force overtime.