Hi I’m making a game where the you play as cube that moves through the level avoiding obstacles like, spike balls and normal spikes.
I would like for the player to blow up spectacularly, with pieces of the player’s body flying apart, when the player takes damage.
Thee BP components are attach below!
alt text .
Everynone
(Everynone)
November 9, 2019, 6:28pm
2
There is no question to answer here.
What is stopping you from using a destructible mesh for this? Plenty of tuts on YT. Look into particles as well - combining both is the way to go.
just make it where when the player takes any damage you switch its mesh for a destructible one and apply a force. below i linked some tutorials to get you started
https://www.youtube.com/watch?v=hCgCOZNVE9k
can you show me a example blueprint?
heres a basic example. you can also add force overtime.