Rysone
(Rysone)
1
is there a way to blend normals but have the line (circled) override the noise below?
So I dont want any noise where the line is.
Here are the two normal maps

3dRaven
(3dRaven)
2
This is what you are looking for “Blend angle Corrected Normals” Node
Rysone
(Rysone)
3
Thanks for trying to help! But no, Im wondering if its possible to blend so that the line does not have any noise in it.
3dRaven
(3dRaven)
4
Alpha could be cleaner but it was a quick overpaint
Rysone
(Rysone)
5
YOU!!! Thanks, I think I can use this.