How to blend two normals but have one override parts of the original

is there a way to blend normals but have the line (circled) override the noise below?

So I dont want any noise where the line is.
Here are the two normal maps

This is what you are looking for “Blend angle Corrected Normals” Node

Thanks for trying to help! But no, Im wondering if its possible to blend so that the line does not have any noise in it.

Alpha could be cleaner but it was a quick overpaint


YOU!!! Thanks, I think I can use this.