is there a way to blend skeletal mesh animations? For example Idle -> Walk. At the moment we have used a skeletal mesh group in matinee and added the specific animations to our character, but in some cases the transition does not fit and the is a small “jump” from one animation to the other (position of the arms and legs is a bit different).
My question is, is there some kind of “blend” technique to minimize the “jump” ?
Thanks so much!