That has the potential to make for some jarring animation blends. Are you sure you don’t want to trigger the death animation, then shortly after trigger the ragdoll? As far as I’m aware that’s how most handle ragdoll deaths with specific animations.
Hey there, I’ve tried to trigger the ragdoll after playing the death animation(montage). But there is a jarring when the ragdoll is triggered (It seems like bones are trying to match with the ragdoll or something?)
Can you show a video of what you’re seeing? The ragdoll effect shouldn’t do anything that isn’t dynamic. It won’t try to conform to the previous animation, it should just, well, ragdoll.
I’ve recorded a slow motion version of the issue.
I play the animation from the start and I activate the ragdoll after few fraction of seconds.
You can see that the posture of the mesh suddenly changes.
Hmm yeah that’s bizarre. Have you tried tweaking the time in which you trigger the effect? Does that produce similar effects, or diminish it in any way?
same effects are triggered even if I change the blend time out(this effect triggers when ragdoll is activated). Found out that, if I remove all the colliders from the ragdoll, the jittering effect dissapears