The results of the blending, which should have been limited to only a few perioral bones, are as follows.
The problem is that the “Layer Blend per bone” setting is ignored and the eyes are also blended.
I tried everything and the BranchFilter setting seemed to have no effect at all.
In short, I wish there was a way to apply the blend only to the mouth area, can someone please teach me how to do that?
hi,i’m facing same problem,the layered blend per bone seems not working when used on metahuman face, though i have already set the branch filters,but it doesn’t work ?have you find the solution?how can i blend two facial animation with a mask?i wish the character could talk with emotions,But the lip sync is a separate animation.please i need your experience!!