Hi, can some one help with smooth blend from animation to physics and back to animation, for now if i set simulate physics i easy can go from animation to physics(for example i can set my character mesh to ragdoll), but if i want back to animation by disable “set simulate physics” it set immediately to animation back, but i want smoothing transition… also in answer hub(How would my pawn go Ragdoll and then back to animations? - World Creation - Unreal Engine Forums) i find some information but it not work for me, so maybe some one succeeded on this task?
here is picture
http://i.piccy.info/i9/e1761266bbbf6c905d50f494864ce507/1426977503/43871/885823/Snymok_800.jpghttp://i.piccy.info/a3/2015-03-21-22-38/i9-7926194/800x362-r/i.gif
You should Set Simulate Physics to false only on the finished pin of your timeline.
The problem is you’re blend-weighting physics from 100% to 0% AFTER disabling it, so none of that blending has any effect.