How to blend from a camera asset using unreal's gameplay camera system to a level sequence?

I am using unreal’s new gameplay camera system plugin for my project. I set up a sequence that included a camera actor and set the camera cuts to can blend. I am trying to blend from the gameplay camera asset that is attached to my player character. When I play the sequence in gameplay, only the character animations in the sequence play, the camera does not blend to the one in the sequence. Is there away to blend between these two camera assets?

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