In my character animation blueprint, how do you loop an idle character animation and then when triggered (I set a bool to true on character), blend the idle animation with closed eyes animation? (so idle animation continues to play but eyes now closed)
Hey @ZedPyton! Welcome to the Forums!
What you are looking for is “layered blend per bone”. Here is a great non-Epic affiliated video on the topic:
I hope the above is the solution you need!