How to blend camera using Set view target with blend in box trigger to Blueprint character


I don’t know what variables to use

This is my blueprint character

You can cast Other Actor pin to your Character and plug the return value to New View Target. *This would only work if your character is the one overlapping the trigger.

If you want to use a different Blend function other than Linear, you need to also set Blend Exp to something greater than 0.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.