I am using UE 5.2 - the animBP seems to miss a node to blend between two bone-masks (like I could do in other engines). Duplicating layers (using it twice) is also not allowed.
Typical application: there is an aiming overlay layer, if the player is standing we want a bigger bone-mask, if the player is moving we only want the upper torso and blend gradually depending on speed - how?
Any suggestions?
Thank you!