The montage is being called by blueprint with a “Play Montage” node.
You must be right, because the idle and walk animations are blending perfectly and not used in a montage, so it must be the montage itself
The montage is being called by blueprint with a “Play Montage” node.
You must be right, because the idle and walk animations are blending perfectly and not used in a montage, so it must be the montage itself