How to blend animation montages?

I have 4 root motion dodge animations (forward backward left right). But I want my character to be able to dodge for example 45 degrees left. Can I blend these animations to get these in between values?
And these animations should be played as montages

Hey there
To do that kind of blend you would need to use an Animation Blueprint, but even then nothing guarantees that the animation will look good.
With montages you can blend the begining and ending of animations but not what you’re looking for.

You can probably use the Front dodge for the diagonals forward just rotating the character and the Back dodge for the diagonals backwards in the same way.

If you want something specific for those animations, you will most likely need the actual animations for those cases.

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Hey @Elmarath! Welcome to the Forums!

You should be able to blend these animations using a blend node:

I do however agree with @GRIM_Warlock that if you are looking for something extremely specific, creating those animations are going to be the way to go.

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