Hi, I’m new to UE. I encountered a problem that I want to blend two animations with curve value of one of them as blend weight (alpha).
But I found this does not work: the curve value read by Get Curve Value node is weighted, that is to say, the curve value I’m trying to read is dependent on the blend result (the curve value is multiplied by the proportion of this pose in the final output pose) while the blend result is dependent on the curve value (the value is used as alpha), which is going to be cyclic.
(The following blueprint is what I did but doesn’t work)
I have asked many AI, but no solution work. How to achieve this? Thanks.
