Hi all. I have two sets of textures, I want to mix them based on noise. that is, when changing the parameter in the Material Instance, it is necessary that one texture changes to another (mixes) but with spots, that is, that the mask from black when the parameter is changed becomes completely white. I tried to use noise+multiply and other options, but not quite suitable options are obtained. I need exactly a clear transition from one texture to another through a mask of spots that increase / decrease while parameter changes (spots appearing secondt texture through the first one). Thanks
You can try a LERP node (linear interpolate) where A = Texture 1, B = Texture 2 and Alpha = Your Point Mask
Yes, thanks. I tried it - but i want the mask to change depending on the parameter. For example with 0 parametre value the mask is black, with 1 the mmask is white - but between this values mask grows from little noise islands to bigger and bigger (looks like the paper burns or smt like this - transfer between black and white by spot type)
multiply by scalar for mask works partially(multiplying by 0 gives me black) but cant get white mask (when multiply by 10/50/100 black parts still remains but white parts looks overexposured )