How to bind to SkeletalMesh->GetOnMeshChanged

I was also able to do a lambda declaration inline in the .cpp file:

    auto OnSkeletalMeshChanged = [this]()
    {
        UE_LOG(LogTemp, Log, TEXT("SkeletalMeshChanged!"));
        ToonOutlineComp->SetSkeletalMesh(this->GetMesh()->SkeletalMesh);
    };

    this->GetMesh()->SkeletalMesh->GetOnMeshChanged().AddLambda(OnSkeletalMeshChanged);

This also seems to build fine but crash the editor on start…