I am trying to bind, my name and quantity variables for my master item… but I want to make sure this binding works for all items not just the master item how can I achieve this?
can you put more info? maybe a screenshot of your code?
is this a widget or a delegate ?
It’s a widget… Basically my inventory widget populates with ItemWidgetSlots
this is how I have the binding so far and its not working
sorry i cant read those screenshots. they’re very low quality.
I uploaded them to blueprintUE | PasteBin For Unreal Engine for better viewing…
bindings look correct to me. what’s the issue you’re having?
Whenever I pick up an item the name is blank and the quantity is 0… I updated the item info in the master pickup item but still not showing the information
how do you update the item?
i’m not sure. have you tried not using a bind for that?
I figured it out. Had to pass the item info on my event construct in the ItemSlotWidget… Thanks for your help
awesome! thanks for sharing the solution.